2 x 512 Мбайт CL 2.5-3-3-7 (200 МГц)
VIA K8T800
(Socket 754) MSI 8KT Neo (MS-6702)
Bios: 1.0 Rev: 1.0
2 x 512 Мбайт CL2.0-4-4-8 (200 МГц)
Общее аппаратное обеспечение
Звуковая карта Terratec Aureon 7.1 Space
частота дискретизации 96,00 кГц
Видеокарта MSI FX5900U-VTD256
GPU: NVIDIA GeForce FX 5900 Ultra
Память: 128 Мбайт DDR-SDRAM
Частота памяти: 620 МГц (256 бит)
Частота чипа: 325 МГц
Жёсткий диск (система AMD) FastTrak S150 TX2plus (Bios: 1.00.0.30)
2 x SATA Maxtor 6Y080M0 (Raid 0)
80 Гбайт/ кэш 8 Мбайт/ 7200 об/мин
Жёсткий диск (система Intel) Intel FW82801ER ICH5R
2 x SATA Maxtor 6Y080M0 (Raid 0)
80 Гбайт/ кэш 8 Мбайт/ 7200 об/мин
DVD/CD-ROM MSI MS-8216 16x DVD
Сеть (Intel - I875) Intel 82547ET (CSA)
Сеть (AMD - nForce 3) Сетевой контроллер NVIDIA nForce MCP
Сеть (AMD - nForce 2) Сетевой контроллер NVIDIA nForce MCP
Сеть (AMD - VIA 8KT800) Broadcom BCM5705KFB
Программное обеспечение
Intel Chipset V 5.00.1012
SATA - IAA V 3.51
Nvidia nForce Nvidia V2.45
Nvidia Graphic Detonator V 45.23
VIA K8T800 V 14.49
DirectX Версия: 9a
ОС Windows XP, Build 2600 SP1
Тесты и настройки
OpenGL
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
Quake III Team Arena Version 1.32
640x480 - 32 bit
Timedemo1 / demo thg3
"custom timedemo"
Graphics detail = Normal
SPEC viewperf 7.1a Version 7.1 Patch 7.1a
1280x1024 32 Bit
Serious Sam Version 1.07
The Secound Encounter Graphics API: Open GL
Preferences: Quality
Resolution: 640x480
no Audio
Bits per Pixel: 32 Bit
Execute Addon: 32bit_HQ++-ansio8-24z.ini
Demo: Valley fo the Jaguar
Wolfenstein Version: 2.55
Enemy Territory 1024 x 786 - 32 bit
timedemo 1 / demo demo4
Graphics detail = Normal
DirectX 7
3DMark 2001 SE Version 1.1 - Patch Build 330
1024 x 786 - 32 bit, Default Benchmark
DirectX 8
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
Splinter Cell Version 1.2b
2_2_1_KalinatekDemo
1024x786 32 Bit / no sound
Shdow resolution: low
Shadow detail: low
Effects quality: low
Blizzard Warcraft III Version 1.12
The Frozen Thorne 1024x786 32 Bit / no sound
Detail settings: high
Replay: 3v3 esonlzerter
average frames from minutes 1 to 14
FPS captured with FRAPS
DirectX 9a
3DMark 2003 Version 3.3.0
Graphics and CPU Default Benchmark
1024 x 786 - 32 bit
X2-The Threat Rolling Demo - bechmark
Graphic Settings: all off
1024x768x32 (X8R8G8B8)
Gun Metal Version: 1.20S (benchmark version)
Benchmark 2
640x480 - 16 bit / 2 X FSAA
Video Quality LOW
Terrain Detail LOW
Draw Distance HIGH
Cloud Shadows OFF
Lens Flare OFF
Sun Glare OFF
AquaMark3 1024 x 768 - 32 bit
Audio = off
Advanced Measurement
Antialiasing mode: off
Anisotropy: off
Level Detail: very low
Video
Mainconcept MPEG Encoder Version 1.3.1
1.2 GB DV to MPEG II
(720x576, Audio) converting
Pinnacle Studio 8 SE Version 8.8.17
Rendering - DVD Compatible
no Audio
Xmpeg 5.0.1 build 5.0.8.82
Vdivx 5.10 Pro AMD: Otimized MMX iDCT
Intel: Otimized SEE2 iDCT
DivX 5.10 Pro
Audio: off
Psychovisual Enhancements: off
Resize: 720x576
Restore Defaults
780 kbps
feedback windows: off
Windows Media Encoder 9 Version: 9.00.00.2980
436 MB AVI File convert to WMV
Windows Media server (streaming)
Discreet Cleaner XL Version 6.0.2.402 SP1
416 MB DV to MPEG II
NTSC DVD 4:3
Apple Quick Time 6.3
Real One Player V2 Gold
Microsoft Movie Maker Version 2.0
416 MB DV to WMV
 

Copyright @ by Lehach, 2009